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1 mo agofound 3 h ago

3D Environment Artist (Legendary AAA Stylized Project)

Sperasoft·Bucharest, Romania·via workable
remote2+ yrsFull timemarmosetmaya
What the posting is about

Create modular level art assets and props for AAA stylized projects. Optimize assets for various platforms. Collaborate with industry leaders on major titles. Enjoy competitive remuneration and professional growth opportunities.

Read out of the posting
LevelNot stated
Experience asked2+ years
EmploymentFull time
LocationBucharest, Romania
RemoteYes
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-08-25
Found viaworkable, direct from their system

We saw it 1 month after it went up.

The posting, as the company wrote it
Employment: Full-time AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life. We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day. Responsibilities Create modular level art assets and props from scratch. Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. Optimize assets for different platforms, including creating LODs and collisions Requirements Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map. Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets. Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts. Strong Maya experience is a plus. Ability to work with Unreal Engine 5. 2 years of professional experience in the video game industry building architecture and props. A passion for creating games and the ability to learn quickly will be a plus. Benefits Competitive remuneration Projects aligned with your expertise and interests Collaboration with industry leaders on AAA titles Professional growth opportunities Flexible work arrangements An environment dedicated to diversity and inclusion

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Also open at Sperasoft

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