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Audio Design Intern
Posted by Wildlife Studios on 14 October 2026. Still on their Greenhouse board when we checked 22 min ago.
What the posting is about
Join Wildlife Studios' Audio team as an Audio Design Intern. Support creation and editing of sound effects, assist in-game audio implementation, and collaborate with cross-disciplinary teams. Gain hands-on experience in a dynamic mobile gaming environment.
Read out of the posting
Levelintern
Experience askedNot stated
EmploymentFull time
LocationSão Paulo
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-10-14
Found viagreenhouse, direct from their system
We had it within the hour it went up.
The posting, as the company wrote it
Audio Design Intern — Wildlife
We are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams.
What you'll do
Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements.
Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets.
Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance.
Participate in creative sessions, audio reference research, and sound design concept development.
Help organize sound libraries, project files, and technical documentation.
Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions.
Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows.
What you'll need
Currently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields.
Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar).
Passion for sound design, video games, and interactive audio production.
Strong critical listening skills, creativity, and attention to detail.
Eagerness to learn, experiment with new workflows, and work collaboratively.
Good organizational and communication skills.
Nice to have
Basic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity.
Familiarity with audio editing, mixing, and audio processing.
Interest in procedural audio, adaptive audio, and audio systems implementation.
Personal or academic projects, or a portfolio demonstrating an interest in sound design.
Copied from Wildlife Studios’s own board, not rewritten. Original ↗
Also open at Wildlife Studios
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