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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
Posted by Mozilla on 22 September 2026, 17 days ago. Still on their Greenhouse board when we checked 1 h ago.
Read out of the posting
LevelNot stated
Experience askedNot stated
EmploymentNot stated
LocationRemote Canada
RemoteYes
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-09-22
Found viagreenhouse, direct from their system
We saw it 18 days after it went up.
The posting, as the company wrote it
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
Strong C++ and/or Rust.
Knowledge of graphics frameworks and GPU architecture.
Strong debugging and optimization in a multithreaded codebase.
Able to work independently and lead technically in a large, mature codebase.
Preferred
Shader languages; mobile/Android; open-source collaboration.
Hiring Ranges:
Canada Tier 1 Locations
$145,800 — $186,172 CAD
Canada Tier 2 Locations
$131,400 — $154,600 CAD
Copied from Mozilla’s own board, not rewritten. Original ↗
Also open at Mozilla
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