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Environment Artist - 12 Month FTC
Posted by Lighthouse Games on 13 October 2026. Still on their Workable board when we checked 1 h ago.
What the posting is about
Join Lighthouse Games, a new AAA studio, as an Environment Artist. Collaborate with a talented team to create immersive game worlds. Mentor and support junior artists while staying current with industry trends.
Read out of the posting
LevelNot stated
Experience askedNot stated
EmploymentContract
LocationRoyal Leamington Spa, England, United Kingdom
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-10-13
Found viaworkable, direct from their system
We saw it 9 hours after it went up.
The posting, as the company wrote it
Employment: Contract
Experience: Associate
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.
As an Environment Artist, working alongside the Art Director, you will be responsible for ensuring the worlds we create delight our players with the highest quality visuals that provide the settings for memorable experiences. You have an eye for detail and composition that enables you to make environments feel believable, taking pride in all the work you and your team make. You ensure quality by supporting and mentoring the environment artist team, helping to build a healthy culture where everyone can excel.
Key Duties Include
Work with the Lead and Associate Lead Environment Artist to create a cohesive and immersive game world that meets the creative and technical requirements of the project
Create 3D models and textures of environmental assets such as buildings, terrain, vegetation, and props
Ensure that the game environments are visually consistent and meet the established art style and technical guidelines
Collaborate with other departments, such as level design and lighting to ensure that the environment assets are optimised and integrated into the game world effectively
Assist in developing and implementing new techniques and tools to improve the quality and efficiency of the environment art pipeline
Stay current with the latest industry trends and techniques in environment art and share knowledge with the rest of the team
Maintain clear communication with team members to ensure that project goals and deadlines are met
Work closely with the Technical Artist and Engineering team to ensure that the environment assets are optimised for performance
Participate in critiques and reviews of environment art assets to maintain a high standard of quality and ensure that they meet the needs of the game design
Requirements
Excellent communication skills (written and verbal)
Excellent collaboration skills, you thrive working as part of a team
An excellent portfolio with recent examples of Environment Art
Strong understanding of shape, form and composition.
Excellent Proficiency with 3D industry standard tools such as Maya, 3DSMax, Blender
Excellent proficiency with surfacing tools such as Photoshop and substance painter
Proven abilities in producing optimized 3D assets for games.
Desirable
Experience with Unreal Engine
Experience with large open-world games
Experience with hard surface and foliage asset modelling experience
Benefits
25 Days Holiday, plus 1 day for your birthday
Studio Shutdown between Christmas and New Year
Discretionary Bonus Scheme
Private Pension Scheme
Private Healthcare
Health and Well-Being Benefits
Dental Care
Optical treatments
Mental Health Support
Copied from Lighthouse Games’s own board, not rewritten.
Also open at Lighthouse Games
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