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5 mo agofound 1 h ago
Game Director (Unannounced Project)
What the posting is about
Lead game development from concept to release, ensuring high-quality player experience and commercial success. Collaborate with cross-functional teams to align creative vision with business goals. Mentor and support team members to deliver high-quality features.
Read out of the posting
LevelNot stated
Experience asked7+ years
EmploymentFull time
LocationWarszawa, Mazowieckie, Poland
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-04-24
Found viarecruitee, direct from their system
We saw it 6 months after it went up.
The posting, as the company wrote it
Employment: fulltime permanent
Experience: executive
What will you be doing on a day-to-day basis?
This position requires working in hybrid model in our Warsaw office
Ownership & Vision
Taking ownership and developing the game direction,
Owning the game's trajectory from first concept & prototypes to market & release, taking full accountability for the delivery of a high-quality, enjoyable & positive player experience with commercial success,
Work with creative leadership and members of the management team to define the game and unify visions,
Delivering guidelines, mandates to the team to design specific gameplay features,
Translating the creative vision into design mechanics, systems and whole player experience,
Ensuring that all elements work together to fulfill the vision,
Manage various creative ideation steps from pitching ideas to rapid prototyping,
Adapting to technical & production constraints and readjusting design direction if needed,
Ensuring strong alignment with the CCO and CPO on the creative and production vision.
Production
Reviewing and debating budgets & schedules with the producers,
Working with production team to set the best direction and track the progress during game production,
Supporting best practices through the production process.
Cooperation & Leadership
Collaborate with cross-functional teams to ensure cohesion of all conceptual, technical, visual and narrative elements,
Supporting designers in delivering high quality features that enhance game’s vision,
Working with tech team to evolve technology and ensure that it supports game direction,
Resolving creative and technical roadblocks,
Hands-on attitude while using tools and leading all teams by example.
Feedback
Regularly play the game for feedback and quality control purposes,
Support team members in feature development and provide mentoring and constructive feedback to reach quality.
Market research
Anticipate technological advances and stay informed of market trends to evolve our production processes and define best practices, and share them with our studios,
Aligning the creative vision with the project's business goals and target audience expectations.
Following market trends to update the production processes and our best practices.
What will help you succeed in this role?
At least 7 years of experience with a focus on design, art or creative direction,
Experience in game design will be a big plus and advantage,
Experience as Game Director, Creative Director, Design Lead/Director or Art Director/Lead,
Experience in leading teams with size of at least 20 developers,
Experience with prototyping and shipping games using Unreal Engine and knowledge of its limitations,
Very good knowledge of both Polish and English (minimum B2 level),
Understanding of our approach - meaningful entertainment & relatable games
Proven experience in working on games with similar approach will be a big plus and advantage
Mindset & Attitude
Towards creative work: Innovative, creative, curiosity
Towards people: empathetic, collaborative
Toward project: problem solving, critical thinking, strong adaptability;
Ability to examine data and draw meaningful conclusions;
Very good communication, organizational, interpersonal and mentoring skills,
Deep understanding of the gamedev market & current trends and a strong passion for video games.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Fair compensation
attractive bonus system – annual bonus, motivation programme
transparent salary brackets
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
preferential loans
Copied from 11 bit studios’s own board, not rewritten. Original ↗
Also open at 11 bit studios
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