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Middle/Senior Technical/VFX Artist
Posted by N-iX on 3 November 2026. Still on their Greenhouse board when we checked 57 min ago. Half of N-iX's roles come down within 31 days.
What the posting is about
Design, create, and implement special effects for a console game using Unreal Engine. Optimize performance and finalize visuals for 40+ in-game levels. Collaborate with a passionate team on indie and AAA games. Drive art pipelines and propose improvements to workflows.
Read out of the posting
LevelNot stated
Experience asked2+ years
EmploymentFull time
LocationUkraine
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-11-03
Found viagreenhouse, direct from their system
We had it within the hour it went up.
The posting, as the company wrote it
N-iX Games is looking for a talented Technical/VFX Artist to design, create and implement special effects for our self-developed console game made with Unreal Engine. You will be responsible for creating effects, setting up levels and lighting, and finalizing the visual style of in-game special effects and overall level look to deliver the best results. The ideal candidate should demonstrate expert creativity and strong technical and artistic skills.
Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 100 clients, including Paradox Interactive, Supermassive Games, Netflix, Tempo Storm, Wargaming, Activision-Blizzard and many others.
We strive that the work we deliver has a certain level of excellence and are looking for like-minded, exceptional talents. If you are excited about the opportunity to collaborate on awesome games, both indie and AAA, and work with a cutting-edge tech stack alongside other passionate experts, we invite you to join our team.
Responsibilities:
Develop and maintain art pipelines in Unreal Engine 5, from asset import to in-game integration
Create and optimise materials, shaders, and Material Functions, balancing visual quality and performance
Drive the creation of special effects (VFX) using Niagara and the particle system, to achieve the best possible look for our game
Profile and optimise the game’s rendering performance (CPU, GPU, memory), working with tools such as Unreal Insights and the GPU Visualizer
Finalize the visuals on each of the 40+ in-game levels by addressing such aspects as lighting, special effects, post effects, etc.
Drive the creation of special effects to achieve the best possible look for our game
Evaluate new Unreal Engine features and propose improvements to the team’s workflows
Requirements:
At least 2 years of experience as a Technical/VFX artist
A strong portfolio of work which demonstrates the ability to create high quality artwork suitable for games
Solid knowledge of Unreal Engine, as well as knowledge of the particle system and the creation of particles
In-depth knowledge of setting up lighting & scene optimization
Good experience with creating and utilizing custom shaders
Nice to have :
Intermediate knowledge of English (or higher)
At least one shipped commercial PC or console title
Experience with procedural content generation (Houdini, PCG framework)
Knowledge of version control systems (Perforce, Git) and build pipelines
Familiarity with sci-fi, strategy, or simulation game visuals
We offer*:
Flexible working format - remote, office-based or flexible
A competitive salary and good compensation package
Personalized career growth
Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
Active tech communities with regular knowledge sharing
Education reimbursement
Memorable anniversary presents
Corporate events and team buildings
Other location-specific benefits
*not applicable for freelancers
Copied from N-iX’s own board, not rewritten. Original ↗
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