← Sottava, jobs the hour they open
3 mo agofound 5 d ago
Principal Rendering Engineer - MPG - Fully remote from the UK or the EU
What the posting is about
Principal Rendering Engineer for AAA game engines. Deep experience in modern C++, shader authoring, and rendering pipelines. Work on proprietary codebases for PC, consoles, and Mac. Collaborate with art teams to create shippable rendering tech. Profile and resolve GPU/CPU bottlenecks. Modernize pipelines and extend major engines.
Read out of the posting
Levelmid
Experience asked5+ years
EmploymentFull time
LocationUnited Kingdom
RemoteYes
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-06-15
Found viaworkable, direct from their system
We saw it 4 months after it went up.
The posting, as the company wrote it
Employment: Full-time
Experience: Mid-Senior level
MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.
Requirements
● An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products
● Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL)
● Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX
● Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing
● Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post-processing (AA, HDR, tone mapping, motion blur), with awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows
● Comfortable dropping into unfamiliar codebases and making sound architectural calls independently
● Solid applied 3D maths, plus technical writing other engineers actually want to read
Bonus Points
● Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead
● Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures
● Shipped ray tracing or heavily compute-driven rendering
● Extensive Unreal Engine source modifications
What You'll Do
● Turn the art team’s vision into shippable, scalable rendering technology
● Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac
● Profile and resolve deep GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth ● Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures
● Design concurrent GPU memory management on modern API features and memory heaps
● Extend major engines (including Unreal source) and custom C++ architectures
● The opportunity to represent the studio externally through white papers or presenting at industry events
Benefits
Our Benefits
Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.
Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.
Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.
Role Information: EN
Studio: The Multiplayer Group
Location: Europe, United Kingdom
Area of Work: Game Development
Service: Create
Service Type: Code
Employment Type: Permanent Fully Remote
Working Pattern: Full Time
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/ .
Also open at Climax Studios
Speculative Application24 d agoSpeculative Application - Game & Level Design24 d agoSpeculative Application - Games Programming24 d agoSpeculative Application - Art & Animation24 d agoSoftware Engineer - Backend Services - MPG - Fully remote from the UK or3 mo agoPrincipal Backend Engineer - MPG - Fully remote from the UK or the EU3 mo ago
Why this page exists
We read companies’ own hiring systems every hour, 1,123 of them, and show a job the hour it opens instead of when a job board gets around to indexing it. We saw it 4 months after it went up.
The feed is free. No card, no trial to expire.