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3 mo agofound 5 d ago
Senior Character Artist Vic/SA/Qld
What the posting is about
Create high-quality real-time game assets, collaborate with cross-functional teams, optimize assets for various game engines and platforms, stay current with industry trends, mentor junior artists, and contribute to team culture.
Read out of the posting
Levelmid
Experience asked5+ years
EmploymentFull time
LocationBox Hill, VIC, Australia
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-06-08
Found viasmartrecruiters, direct from their system
We saw it 4 months after it went up.
The posting, as the company wrote it
Employment: Full-time
Experience level: Mid-Senior Level
Job Description
Character Creation
Contributing to the art vision for the Characters
Produce assets that align with the project’s artistic direction and technical requirements.
Develop polished models, textures, shaders, and materials optimized for real-time game engines.
Collaboration & Production
Work closely with concept artists, designers, animators, and technical artists to translate concepts into final in-game assets.
Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
Participate in reviews, feedback sessions, and iterative development processes.
Technical Art & Optimisation
Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms.
Apply strong understanding of optimisation techniques.
Maintain consistency in quality while adhering to technical constraints and engine limitations.
Innovation & Continuous Improvement
Stay current with industry trends, emerging technologies, tools, and workflows.
Contribute ideas and improvements to pipelines and production processes.
Continuously push the visual quality and innovation of game art production.
Mentorship & Leadership
Provide guidance, mentorship, and constructive feedback to junior and mid-level artists.
Support collaboration across internal teams and external vendors to maintain consistent asset quality.
Contribute positively to team culture and artistic growth within the department
Qualifications
Required Skills and experience
Extensive experience as a Character Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
Strong understanding of industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.
Strong understanding of modelling, sculpting, UV mapping, texturing, anatomy, form, colour theory, and material creation.
Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
Desirable skills and experience
Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
Additional Information
If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/
 
Role Information: EN
Studio: Keywords Studios
Location: Asia Pacific, Australia
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Hybrid
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.
Company Description
We're constantly working with some of the world's largest Publishers and most popular AAA games. Here in Australia we have studios located in Adelaide, Brisbane and Melbourne and employ about two hundred of Australia's leading game professionals. Our studio brands operating under the Keywords Studios group are Tantalus Media (Vic, SA, Qld), and Liquid Development (Vic, SA, Qld).
This position is to be hired into the Liquid Development studio brand:
https://www.liquiddevelopment.com/
https://www.artstation.com/liquiddevelopment
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. Liquid Development is producing work at the forefront of modern game production, and the demand for our services continues to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises.
Liquid Development expanded into Australia in 2026, and now consists of 30+ talented creatives across Australia. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely skilled team, to remain on the cutting edge of content creation. Liquid Development collaborates closely with Tantalus Media - together we create full scope projects for some of the biggest game publishers in the world.
These positions are preferably based in either Adelaide, Brisbane, or Melbourne. Other Australian cities will be considered as remote based. 
Copied from Keywords Studios’s own board, not rewritten. Original ↗
Also open at Keywords Studios
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