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Senior Cinematic Animator
Posted by Techland on 20 October 2026. Still on their SmartRecruiters board when we checked 13 min ago. Half of Techland's roles come down within 31 days.
What the posting is about
Create compelling cutscenes from prototype to final quality, collaborate with teams to deliver creative vision, implement animations in-engine while meeting performance requirements. Requires perfect animation knowledge, extensive game industry experience, and fluency in English. Offers competitive benefits, flexible work environment, and opportunities for personal development.
Read out of the posting
Levelmid
Experience asked5+ years
EmploymentFull time
LocationWarszawa, Województwo mazowieckie, Poland
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-10-20
Found viasmartrecruiters, direct from their system
We saw it 16 hours after it went up.
The posting, as the company wrote it
Employment: Full-time
Experience level: Mid-Senior Level
Job Description
The main responsibility in this role is creating compelling cutscenes from initial prototype to final quality. You will bring narrative and dialogue scenes to life - from early layout and blocking all the way to final character and object animation by:
Crafting and polishing narrative scenes across every phase of production,
Participating in mocap shoots and integrating capture data into production-ready scenes,
Working in close collaboration with narrative, design, and art teams to deliver on the creative vision,
Implementing animations and cutscene setups in-engine while meeting performance and technical requirements.
Qualifications
Perfect knowledge of animation rules,
Very good practical knowledge of the Autodesk MotionBuilder program,
Experience with working with motion capture data,
Extensive experience in the game industry (experience in working on AAA games, published on new generation consoles),
Portfolio examples of animated cutscenes (based on motion capture data)
Independence, communicativeness, proactivity, good organization of own work,
Fluency in English,
Authentic interest in video games (knowledge of trends, ability to analyze games in terms of handling narration).
Nice to have:
Experience in working with animation systems (for example Unreal, Unity, or other similar ones).
Good practical knowledge of the Autodesk Maya or Blender
Additional Information
What we offer:
A dedicated Buddy who will support you in your daily tasks.
A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
Company Description
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.
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