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Senior / Expert Technical Artist (Frostpunk 1886)

11 bit studios·Warszawa, Mazowieckie, Poland·via recruitee
What the posting is about

Create high-quality materials and shaders in UE5. Build tools for the art team. Collaborate with artists and programmers to optimize assets and meet technical requirements.

Read out of the posting
Levelsenior
Experience asked5+ years
EmploymentFull time
LocationWarszawa, Mazowieckie, Poland
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-08-21
Found viarecruitee, direct from their system

We saw it 2 months after it went up.

The posting, as the company wrote it
Employment: fulltime permanent Experience: experienced We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886 . You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready. What will you be doing on a day-to-day basis? Create high-quality materials and shaders in UE5. Build and maintain Blueprint- and code-based tools for the art team. Create and update documentation for tools, workflows, and engine limitations. Help with optimization, profiling, and debugging in the final product. Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements. What will help you succeed in this role? For a senior position: Good knowledge of UE materials and shading workflows. Solid understanding of the UE5 rendering pipeline, including PBR and post-processing. Experience with UE Blueprints for tools or gameplay-supporting systems. Practical approach to problem-solving and a good understanding of optimization. At least one shipped title or completed commercial project. For an expert position, we also require: Deep, production-proven knowledge of UE5 materials, shaders, and rendering. Experience designing scalable material, shader, and technical art workflows. Strong understanding of GPU performance, profiling, and optimization. Ability to take ownership of complex technical and visual problems and drive them to resolution. Experience mentoring other artists and defining technical best practices. Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria. Nice to have Knowledge of VFX or lighting. Experience with procedural workflows (e.g. Substance Designer or other node-based tools). Familiarity with shader languages such as HLSL or GLSL. Background in 3D software such as Blender, 3ds Max, or Maya. Experience working closely with both artists and programmers. What we offer? Health and Wellness psychological support/care private medical package Multisport Development team training budget in-office library Our office near Metro Stadion Narodowy and Dworzec Wschodni stations dog-friendly in-house gym no dress code car and bike parking chill zone video, board and arcade games Working conditions flexible working hours hybrid work (3 days from office, 2 days from home + additional pool of remote days per year) 20 or 26 days of fully-paid holiday leave international working environment Events and more attendance in game dev events relocation budget for candidates from abroad referral program annual company events merch/swag

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