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Posted 2 h ago
Senior Gameplay Animator
Posted by People Can Fly on 22 October 2026. Still on their SmartRecruiters board when we checked 32 min ago.
What the posting is about
Create high-quality animations for games, collaborate with teams, and troubleshoot issues. Requires 5+ years of experience in game animation and understanding of animation principles. Proficiency in animation software and ability to work with motion capture data.
Read out of the posting
Levelsenior
Experience asked5+ years
EmploymentFull time
LocationWarszawa, Województwo mazowieckie, Poland
RemoteYes
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-10-22
Found viasmartrecruiters, direct from their system
We had it within the hour it went up.
The posting, as the company wrote it
Employment: Full-time
Experience level: Mid-Senior Level
Job Description
 
Follow the established vision of the game’s story and gameplay in the process of animation creation.
Creating high-quality content utilizing both hand key animation and motion capture data.
Develop animations that support gameplay and visuals.
Implement and iterate on animation assets in-game.
Collaborate with the team to create dynamic, player-centric experience.
Troubleshoot and solve animation issues with all departments.
Occasionally support Lead in recruitment projects with HR collaboration.
Work with Game Design to prototype new archetypes.
Work with motion capturing (i.e. building shot lists, being a part of the shoots to direct actors).
Occasionally support new hires onboarding process.
Qualifications
Typically 5+ years’ professional experience as an animator in games .
Good understanding and feeling of animation principles – timing, weight and staging
Great ability to transfer game’s story and gameplay on believable and full of life animations
Experience of animating creatures and quadrupeds. 
Solid understanding of character anatomy
Proficiency with any animation packed tools
Ability to think outside the box to come up with more efficient techniques
Ability to follow and take direction
Ability to implement feedback
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making videogames 
Nice to have
Artistic skills: storyboarding, figure study, gesture drawing, 2D animation
illustration and painting Technical skills: rigging, scripting, proficient in Maya and Motionbuilder
Familiarity with Unreal or similar game engine
Facial animation and lip-syncing skills
Shipped game title experience
Additional Information
UK
Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
Gympass for employees and family members.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
Personal development opportunities and ability to work in a global environment.
Work in a creative team with people full of passion for what they do.
 
Poland
Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Free library with a wide range of games and books you have unlimited access to.
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
Personal development opportunities and ability to work in a global environment.
Work in a creative team with people full of passion for what they do.
 
 
Company Description
*The role is open to candidates only from the game industry who are based in Europe.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
Also open at People Can Fly
Programmeur (-euse) senior en IA / Senior AI ProgrammerPosted 1 d agoAnimateur(-trice) de jouabilité sénior(e) / Senior Gameplay Animator - RemotePosted 2 d agoArtiste technique / Technical ArtistPosted 3 d agoConcepteur (-trice) de jeu senior, caméra et 3C / Senior Game Designer, Camera and 3Cs - RemotePosted 17 d agoArtiste de niveau senior/Senior Level Artist - Remote, CanadaPosted 29 d agoPrincipal Character ArtistPosted 1 mo ago
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