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4 mo agofound 3 h ago
Senior Landscape Artist
What the posting is about
Create landscapes and biomes using UE5 and external tools. Design and implement natural elements. Build and manage landscape materials. Collaborate with teams to maintain quality and consistency. Mentor junior artists and share best practices.
Read out of the posting
Levelsenior
Experience asked5+ years
EmploymentFull time
LocationYerevan, Armenia
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-05-26
Found viaworkable, direct from their system
We saw it 4 months after it went up.
The posting, as the company wrote it
Employment: Full-time
Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you!
Responsibilities
Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
Build and manage landscape materials within Unreal shader system
Develop high-quality materials in Quixel Mixer or Substance Designer
Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
Ensure performance-friendly, visually compelling landscapes aligned with art direction
Collaborate with design, lighting, and technical teams to maintain quality and consistency
Obtain Lead Artists guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
Requirements
Knowledge of UE 5 and Perforce
Knowledge of 3D software (Blender/Maya/3Ds Max)
Terrain Generation software knowledge (Gaea/World Machine)
Unreal Engine Landscape system & Material Graph knowledge
Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Copied from Sperasoft’s own board, not rewritten. Original ↗
Also open at Sperasoft
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