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8 mo agofound 7 d ago

Senior Live Service Growth Manager

Void·Remote·via bamboohr
remotesenior7+ yrsContractdata-warehousemmpsegmentationsql
What the posting is about

Own live service P&L and growth strategy, design economy and monetization systems, lead data and analytics, and collaborate cross-functionally to optimize player experience and business outcomes.

Read out of the posting
Levelsenior
Experience asked7+ years
EmploymentContract
LocationRemote
RemoteYes
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-01-28
Found viabamboohr, direct from their system

We saw it 8 months after it went up.

The posting, as the company wrote it
Employment: Contractor Minimum experience: Experienced Compensation: DOE Senior Live Service Growth Manager   We're   VOID Interactive, the kickass team behind the best-selling FPS game, Ready or Not.   We're   made up of some seriously talented individuals who love games and   creating   awesome content together.       As our Senior Live Service Growth Manager,  you’ll  own the P&L and growth strategy across VOID Interactive’s live service portfolio.  You’ll  build and run the systems that make our publishing slate sustainable as it scales: data, economy, and live operations.   In this role,  you'll  be expected to:    Live Service P&L Ownership   Own the P&L across VOID’s live service portfolio, including titles already in market and projects entering launch.   Set the strategic direction for how our live service content creates value for players and the business, with real emphasis on  customi s ation , identity, and long-term engagement.   Translate player  behaviour , retention, and  moneti s ation  signals into commercial decisions: pricing, content cadence, promotion strategy , offer  design.   Present P&L performance, forecasts, and strategic recommendations to studio leadership and ownership.   Economy and   Moneti s ation   Design   Build economy frameworks that scale across the live calendar: battle passes, stores, pricing, consumables, progression, currency.   Design and ship  moneti s ation  features alongside design, production, and engineering, turning concepts into shippable systems and a steady content cadence.   Coordinate  moneti s ation  execution across the live calendar: seasonal beats, in-game merchandising, promotions, special initiatives. Keep delivery realistic and  don’t  overcommit the team.   Data, Analytics, and Infrastructure   Own the architecture and rollout of VOID’s data warehouse, attribution stack, and analytics infrastructure across the live portfolio.   Lead vendor evaluation and selection for MMP, BI, and CRM platforms in coordination with studio leadership.   Define and  stand up  cohort frameworks, retention reporting, and the core KPIs  we’ll  measure across UA,  moneti s ation , and engagement.   Run the analytics function as a player-coach. Write the queries, build the dashboards, then scale the team as the business case justifies it.   Player Insight and Cross-Functional Partnership   Stay close to player feedback and performance signals. Watch how  moneti s ed  content affects satisfaction, retention, and sentiment, and adjust the plan when the data says to.   Partner with Marketing and Publishing on UA, lifecycle, and pricing strategy.   Set the working models with internal teams and external partners (including our publishing team at  Miniboss ) so content gets produced efficiently and lands with the right player context.     Here's  what  you'll  be bringing to the team:    7 + years in live service, F2P, or growth roles at game studios or publishers, with leadership-track responsibilities.   Proven ownership of a live service P&L at scale, with revenue and retention outcomes you can point to.   Hands-on experience designing battle passes, stores, pricing, progression, and economy balance for F2P or hybrid titles.   Strong technical chops, including SQL, cohort analysis, segmentation, A/B testing, and the underlying data infrastructure decisions.   Experience leading or scoping data warehouse builds, MMP integrations, and attribution stack setup.   Confidence presenting strategy and performance insights to senior leadership.   Bachelor’s degree in Business , Economics, Product, Analytics, Game Design, or equivalent experience.     Bonus points if you have:    E xperience scaling live service operations from launch through  year-three   lifecycle .   Track record  of building  moneti s ation  strategy from scratch on titles without existing brand equity.   Familiarity with platform pricing constraints, regulatory considerations, fraud prevention, and consumer trust.   Experience with tools like Looker, Tableau,  PowerBI , Braze, or similar BI and CRM platforms.   Console, PC, and mobile live service experience with platform-specific considerations.   Strong taste in games and a player-first approach to  moneti s ation  design.     Please Note : This role is offered as a full-time employee position for candidates based in Ireland.  For candidates based outside of Ireland, the role will be engaged on a full-time contractor basis, subject to local laws and eligibility requirements. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of location. Compensation is  determined  based on the candidate's location, relevant experience, and prevailing market rates.

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