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Senior Software Engineer | Live Games
Posted by Wildlife Studios on 22 June 2026, 113 days ago. Still on their Greenhouse board when we checked 23 min ago.
What the posting is about
Lead architectural design and implementation of complex features. Make technical decisions and own outcomes. Collaborate with product and design from the start. Improve codebase and mentor junior engineers.
Read out of the posting
Levelsenior
Experience asked5+ years
EmploymentFull time
LocationSão Paulo
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-06-22
Found viagreenhouse, direct from their system
We saw it 4 months after it went up.
The posting, as the company wrote it
At some point in a senior engineer's career, they stop asking permission to make the architectural call — and start asking what the right call actually is.
That's the level we're hiring at.
Wildlife's Live Games Tech team operates with real end-to-end accountability. You'll make architectural decisions for systems serving millions of daily players — not write proposals that cycle through approval layers, but actually decide, implement, ship, and own the outcomes. You'll define how the team operates in production. You'll shape the technical direction of features from their earliest conversations. And when something breaks in production, you're the person who was already thinking about it.
Our stack: Unity/C# on the client, Go on the backend, AWS and Kubernetes for infrastructure.
WHAT YOU'LL LEAD
Architectural design and implementation of complex features across mobile client and backend — with explicit, documented trade-offs
Full technical ownership of your domain: performance, scalability, long-term maintainability, and accountability for the outcomes
The full production cycle: shipping, monitoring, reading post-release signals, iterating fast without sacrificing quality
The team's observability practices: SLIs, alerting, dashboards, incident response processes that hold up under pressure
Proactive improvements to the codebase — not as a separate track, but as part of how you operate
Technical development of junior and mid-level engineers through code reviews, pair programming, and design discussions
Feature direction in collaboration with product and design from the very first conversation
WHAT YOU'LL NEED
Deep experience as a developer with production systems at scale
Proven background in software architecture and system design for live environments
Experience with monitoring, observability, and incident response in production
A clear track record of leading technical initiatives and raising the bar for those around you
Working proficiency in English
WHAT WE'D LOVE TO SEE
Unity/C# for mobile
Go and Kubernetes-based backends
AWS
A background in games or other high-traffic consumer products
WHO YOU ARE
You've shipped things that live in production and you understand what ownership really means. You make architectural decisions with confidence — and you can explain the why to engineers, product, and leadership without losing the room. You think in systems. You don't wait for the perfect spec. And when something breaks in production, you're the one people want to have been already thinking about it.
ABOUT WILDLIFE
Wildlife is one of the leading mobile game developers and publishers in the world. We have released more than 60 titles, reaching billions of people around the globe. Here, we create and maintain games that will excite, intrigue, and engage our players for years to come!
EQUAL OPPORTUNITY
Wildlife is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, colour, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state, and local law. We're committed to providing accommodations for candidates with disabilities in our recruiting process.
Also open at Wildlife Studios
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