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Senior Technical Artist - Vic/SA/Qld
What the posting is about
Senior Technical Artist to bridge art and engineering, optimize materials/shaders, improve pipeline efficiency, and collaborate cross-functionally. 5-7 years of game industry experience required. Hybrid role in Australia.
Read out of the posting
Levelmid
Experience asked5+ years
EmploymentFull time
LocationBox Hill, VIC, Australia
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-06-03
Found viasmartrecruiters, direct from their system
We saw it 4 months after it went up.
The posting, as the company wrote it
Employment: Full-time
Experience level: Mid-Senior Level
Job Description
The role of Senior Technical Artist drives the efficiency of the art production pipeline, acting as the critical bridge between the creative vision of the Art team and the technical constraints of Engineering. This role is responsible for developing internal tools and workflows, creating and optimising complex materials and shaders, and ensuring content meets high visual quality while maintaining performance budgets. The ideal candidate is technically proficient, possesses strong problem-solving and communication skills, and works proactively to research, implement, and document technical solutions across the entire development team.
KEY RESPONSIBILITIES
OWNERSHIP & RENDERING
Design, implement and maintain complex in-engine materials, shaders, and lighting setups to achieve the game's aesthetic goals while strictly adhering to rendering budgets.
Establish and enforce technical specifications for all art content, personally overseeing the integration, performance profiling and validation of assets across the entire project.
Proactively identify and resolve performance bottlenecks related to geometry, draw calls and lighting to ensure the project maintains high frame rates and stability on target platforms.
Assist the Art team with asset creation or technical implementation in various domains (e.g., character setup, lighting, environment) outside your immediate area of expertise when needed.
PIPELINE ENGINEERING & OPTIMISATION
Develop, iterate on, and maintain robust tools, scripts, and processes that streamline content authoring within DCC packages and the game engine, with an emphasis on improving team productivity and user experience.
Lead the advancement of the art production pipeline, ensuring smooth and stable data flow and technical integrity between all relevant software (e.g., Maya, Blender, Substance) and the game engine.
Collaborate closely with Engineering and other Technical Artists to maintain and continuously improve shared project and studio tools, code libraries, and established workflows.
CROSS-DISCIPLINE COLLABORATION
Act as the primary technical liaison between the Art, Design, and Engineering teams, translating artistic requirements into technical specifications and engineering limitations into actionable art goals.
Serve as the go-to for the Art and Animation teams, providing prompt technical support, troubleshooting complex bugs, and resolving pipeline blockages.
Actively share learnings, best practices, and new tools across the studio, mentoring mid-level and junior artists on efficient and technically sound production methods.
DOCUMENTATION & RESEARCH
Create and maintain clear, up-to-date technical documentation on all tools, workflows, best practices and established art specifications.
Proactively identify technical debt and potential future production risks, proposing, testing and documenting long-term technical solutions.
Maintain an active awareness of emerging technologies, engine updates, and industry trends to ensure the studio's technical art practices remain competitive and efficient.
Qualifications
Approximately 5-7 years of professional experience in the games industry.
Strong foundational knowledge of the art pipeline, an artistic eye and practical experience in art and animation content creation.
Demonstrated skills and interest across multiple technical domains: Shader development, VFX / Particles, Pipeline and tool development, and Real-time physics simulations.
Proven proficiency in scripting and coding in one or more core languages
Current, hands-on development experience with modern commercial game engines.
Strong foundational knowledge in at least one industry DCC package (Maya, 3ds Max, Blender, Adobe Suite) and advanced skills in at least one relevant development package (Houdini, EmberGen, After Effects, or Substance suite).
Strong attention to detail, excellent time management, problem-solving, and highly effective communication skills.
DESIRABLE SKILLS
Previous production experience working on the demands and complexities of AAA game development.
Familiarity with console development, including platforms like Nintendo Switch, PlayStation, and Xbox.
Expertise and interest in one or more advanced areas: Character rigging, Procedural asset generation, Lighting, Real-time rendering and post-effects, or asset optimisation and performance profiling.
Familiarity with specific programming interfaces, such as the Maya API.
Skills in traditional art, drawing, painting, or photography.
Additional Information
If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE
Should you wish to discuss Keywords Studios and our opportunities prior to making an application please feel free to call our Head of Talent Acquisition, Stan Rolfe on +61 416 048 976. Leave a message and he'll return your call as soon as possible. Please note Stan is based in Perth, Western Australia. 
Role Information: EN
Studio: Keywords Studios
Location: Asia Pacific, Australia
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Hybrid
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.
Company Description
Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. We support clients across the entire game lifecycle through four core Service Lines:
Create — Game development, art production, and audio
Globalize — Localization, localization QA, functional testing
Engage — Marketing, LiveOps, community, and player support
Media & Entertainment
We're constantly working with some of the worlds largest Publishers and most popular AAA games. Here in Australia we have studios located in Adelaide, Brisbane and Melbourne and employ about two hundred of Australia's leading game professionals. Our studio brands operating under the Keywords Studios group are Wicked Workshop (Vic) and Tantalus Media (Vic, SA, Qld). 
This position can be based in either Adelaide, Brisbane, or Melbourne. 
Copied from Keywords Studios’s own board, not rewritten. Original ↗
Also open at Keywords Studios
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