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Simulation Engineer (m/f/d)

STARK·Munich·via Personio

Posted by STARK on 25 June 2026, 106 days ago. Still on their Personio board when we checked 37 min ago.

Read out of the posting
LevelNot stated
Experience askedNot stated
EmploymentNot stated
LocationMunich
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-06-25
Found viapersonio, direct from their system

We saw it 4 months after it went up.

The posting, as the company wrote it
Schedule: full-time Employment: permanent Years of experience: 2-5 About Us STARK is a new kind of defence technology company revolutionizing the way autonomous systems are deployed across multiple domains. We design, develop and manufacture high performance unmanned systems that are software-defined, mass-scalable, and cost effective. This provides our operators with a decisive edge in highly contested environments.  We are focused on delivering deployable high-performance systems - not future promises. In a time of rising threats, STARK is bolstering the technological edge of NATO Allies and their partners to deter aggression and defend Europe - today. About the team Mission Simulation is STARK’s digital proving ground — the tactical environment where our entire ecosystem of UAVs, surface vessels, and EW systems converges. The Mission Simulation team is a small, specialized group based in Munich, working closely with our platform and C2 teams to integrate all multi-domain assets into high-fidelity, Software-in-the-Loop simulators. We move fast, ship realistic environments, and build for three core purposes: rigorous testing, high-stakes demos, and tactical training. There is no room for gamification. We simulate the reality of combat — from complex swarm logic to EW degradation — ensuring that developers can fail fast, and real soldiers can train safely before hitting the battlefield. Your mission Use mission simulations to strengthen our software and systems by assembling and maintaining critical software components, validating behaviours in simulated environments, and creating realistic training scenarios within our Mission Simulation Software. Responsibilities Perform central mission simulations incorporating whole software pipeline  Integrating software components and modules into Mission Simulation Software Scripting Battle Scenarios Create state of the art mission simulations Stay current with emerging technologies and industry trends, recommending and implementing innovations to improve our products and processes Dive deep into the details to identify, understand, and solve difficult technical problems Constantly be challenging requirements to determine what adds value and what is not Qualifications Bachelor’s or Master’s degree in Computer Science, Engineering, or a related field, or equivalent practical experience. 3-5 years of experience (including 2 years for exceptional candidates with strong C++ and/or simulation backgrounds - ideally  VBS4 ). API experience to connect software components / modules in VBS Strong programming skills in  C/C++ . Experience with  VBS4  or comparable simulation engines (Unreal, Unity, etc.). Fundamental understanding of  AI data requirements  and synthetic data workflows. Basic knowledge of  computer vision  concepts. Familiarity with  military operations , mission structures, or tactical environments. Ability to deliver solutions primarily for the Perception & AI team, with future expansion to other teams. Strong communication and collaboration skills in a multidisciplinary environment. Ability to work independently and take ownership of complex simulation tasks. Excellent problem‑solving abilities and a structured approach to debugging. A “challenger mindset” — questioning requirements to ensure technical and operational value. Good English speaking and writing skills.

Copied from STARK’s own board, not rewritten. Original ↗

Also open at STARK

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