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Social Media Artist
Posted by Moon Active on 23 October 2026. Still on their Ashby board when we checked 53 min ago. Half of Moon Active's roles come down within 76 days.
What the posting is about
Moon Active, a top mobile game company, seeks a Social Media Artist to create engaging, AI-generated content for social media and CRM. You'll design AI workflows to turn game assets into on-brand, story-driven images and videos, with a focus on video and a strong social-first eye. A portfolio showcasing AI-generated video work is required.
Read out of the posting
LevelNot stated
Experience asked5+ years
EmploymentNot stated
LocationBangkok
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-10-23
Found viaashby, direct from their system
We had it within the hour it went up.
The posting, as the company wrote it
Moon Active is one of the world's top mobile game companies, our teams leverage cutting-edge technologies to craft fun and interactive games enjoyed by millions worldwide. We produce exciting and engaging entertainment for players across the globe and pride ourselves on developing top-quality casual games that invite and allow players to connect with one another.
Our Social & CRM team turns in-game events into stories players stop scrolling for. We're looking for an Social Media Artist to do that faster, smarter and funnier.
You will own the AI art pipeline from raw game assets to ready-to-post content. You'll take layered PSDs and event art, then design AI workflows that turn them into on-brand, story-driven social and CRM images and videos. This is art at scale: build workflows that create art people feel, react to and share.
RESPONSIBILITIES
- Build reusable AI workflows: design pipelines that take any event PSD and output a full content kit, built on a character and asset library and campaign rules that keep every asset consistent.
- Turn event art into social kits: video, posts, stories, banners and CRM visuals in every format we ship.
- Lead with video: turn event art into short, platform-native video (reels, stories, shorts) with AI video tools like LayerAI or similar, and when needed cut, pace and finish it in Premiere Pro.
- Tell the story: every asset needs a hook, a character moment or a joke that lands, built for comments, shares and taps.
- Prompt optimization: write clear workflows, skills and playbooks (in .md) that any teammate can run on any input, then keep refining and expanding them.
- Ship fast: move from brief to publish-ready in hours.
REQUIREMENTS
- 5+ years in digital art, video or design, with 2+ years of daily, production-level generative AI work.
- Strong AI video skills
- Expert command of AI image tools.
- Advanced Premiere Pro editing: pacing, sound, captions and platform-native cuts.
- Proven AI workflow craft: asset libraries, style references, multi-step prompt systems and batch production.
- Strong Photoshop skills: you can break down a layered PSD and composite AI output.
- A social-first eye: you know what earns a share and what earns a scroll.
- Real storytelling instinct and humor. Can you make a game character funny in a single frame?
- Fluent English, written and spoken.
- A portfolio with video work and the workflow behind it, not just the final output.
ADVANTAGES
- Mobile gaming or casual game art experience
- Custom model or style training for brand consistency
- Motion design
- Copywriting chops
Please attach a link to an online portfolio/showreel featuring ai-generated video work, and ideally video ads or performance creatives
Copied from Moon Active’s own board, not rewritten. Original ↗
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