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24 mo agofound 4 h ago

Technical Animator - Regular/Senior (f/m/d)

Aesir Interactive·München·via Personio

Posted by Aesir Interactive on 11 October 2024, 729 days ago. Still on their Personio board when we checked 20 min ago.

€46k to €75k
Read out of the posting
LevelNot stated
Experience askedNot stated
EmploymentNot stated
LocationMünchen
RemoteNot stated
Visa sponsorshipNot stated
Salary€46k to €75k
Posted2024-10-11
Found viapersonio, direct from their system

We saw it 24 months after it went up.

The posting, as the company wrote it
Schedule: full-time Employment: permanent Years of experience: 2-5 Salary: 45600 to 75000 EUR per year Your role: As a Technical Animator at Aesir Interactive, you will be the link between the animation and development departments. Your role involves integrating complex animations into our game engines (preferably Unreal Engine 5) and ensuring a smooth pipeline for the entire production team. You will work closely with our designers, programmers, and artists to create innovative animations that are both technically sound and visually impressive. You will contribute significantly to the performance and quality of our projects, ensuring that all animated content is implemented efficiently and runs smoothly. The kind of stuff you`ll be doing: Integrating and optimizing animations in Unreal Engine 5 using Blueprints or C++. Creating animation graphs and rigs to ensure fluid movement. Collaborating with design and development teams to incorporate animations into gameplay. Supporting the development and implementation of character animations for humanoid and animal rigs. Developing scripts and tools to assist the animation and art teams in their daily work. Utilizing performance profilers to optimize animations for various platforms (PC, console). Collaborating with programmers to solve technical challenges and develop new animation technologies. The ideal candidate also has one more of the following: Experience developing and implementing animations for console projects. Proficiency with tools like Houdini, MotionBuilder, or other procedural animation tools. Experience in integrating audio and visual effects into animations. Experience with motion capture and the implementation of Mo-Cap data. Knowledge of post-processing and visual effects. A background as an animator, technical artist, or programmer. Initial experience in leading smaller animation teams or projects. Motivation to learn German (for non-German speakers). Experience with Motion Matching Solutions. Benefits An inspiring and creative work environment A 38-hour workweek to ensure a healthy work-life balance. Relocation support to ensure a smooth start in Munich. Flexibility through remote work options tailored to project requirements. Free drinks (soft drinks, coffee, tea) and weekly fresh organic fruits. Monthly top-up of a company card worth €50, usable for various purchases*. Table tennis and foosball tables for relaxation after demanding tasks. Exciting company events that foster knowledge exchange and provide space for fun and recreation. Coverage of public transportation costs and meal subsidies*. *After successful completion of the probation period. You have: Solid knowledge of game engines (preferably Unreal Engine 5) and their animation systems. Strong experience in using animation software such as Maya, 3ds Max, or Blender. Proficiency in creating animation graphs and animation states. Knowledge of scripting languages like Python or C++. Basic understanding of rigging and skinning techniques. Experience in optimizing animations and working with profilers. A strong artistic understanding of movement, posing, and timing. Good communication skills and the ability to explain technical details clearly. You are: Self-motivated, self-directed, and reliable in executing your tasks. A team player, ready to collaborate closely with different departments. Flexible and able to adapt quickly to new challenges and technologies. Open to feedback and capable of incorporating both criticism and suggestions into your work. Passionate about games and the technical challenges of game development. Confident in communicating in English (company and project language).

Copied from Aesir Interactive’s own board, not rewritten. Original ↗

Also open at Aesir Interactive

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