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Technical Artist
Posted by Moon Active on 1 September 2026, 39 days ago. Still on their Ashby board when we checked 22 min ago.
Read out of the posting
LevelNot stated
Experience askedNot stated
EmploymentNot stated
LocationTel Aviv
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-09-01
Found viaashby, direct from their system
We saw it 1 month after it went up.
The posting, as the company wrote it
Moon Active is one of the world’s fastest-growing mobile game companies, providing entertainment to millions of active users across the universe. The company is headquartered in the heart of Tel Aviv.
We’re looking for a motivated and ambitious Technical Artist to join our rapidly growing Art & Design team. As a Technical Artist, you’ll work closely with our Creative, Product and Development teams to shape Moon Active games.
Responsibilities
- Integrate creative assets (art and visual effects) into the game.
- Investigate and implement new techniques and practices.
- Optimize workflow processes using tools, scripts and AI so each teammate can focus on their core contribution.
- Contribute to technical solutions and pipeline design for the production and delivery of art assets and help leverage our technology.
- Be responsible for creating a smooth pipeline for designs and assets incorporating significant amounts of 2D elements.
Requirements
- Portfolio - Must
- Knowledge in 2D animation, Unity and Photoshop.
- Experience in Unity or ability to undergo Unity training.
- Proven track record of both artistic and technical creativity with a passion for solving problems.
Advantage
- Knowledge of AI tool development and scripting in Unity.
#LI-Hybrid
Copied from Moon Active’s own board, not rewritten. Original ↗
Also open at Moon Active
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