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Associate Cinematic Animator
Posted by Void on 21 September 2026, 17 days ago. Still on their BambooHR board when we checked 51 min ago.
What the posting is about
Create compelling in-game cinematics and scripted story sequences, collaborate with experienced animators and other disciplines, bring characters and narrative moments to life.
Read out of the posting
Leveljunior
Experience askedNot stated
EmploymentContract
LocationRemote, Cork, Ireland
RemoteYes
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-09-21
Found viabamboohr, direct from their system
We saw it 7 days after it went up.
The posting, as the company wrote it
Employment: Contractor
Minimum experience: Entry-level
Compensation: DOE
We’re VOID Interactive , the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 13 million copies across all platforms. We’re a fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players.
We’re looking for an Associate Cinematic Animator to join our team and help create compelling in-game cinematics and scripted story sequences. You’ll work with both hand-keyed animation and motion capture data, collaborating with experienced animators and other disciplines to bring characters and narrative moments to life.
This is a great opportunity for an early-career animator who has strong animation fundamentals, an eye for cinematic storytelling and a genuine interest in developing their skills within a supportive, collaborative team.
Your responsibilities will include:
Creating high-quality character animation for in-game vignettes, cinematics and scripted story sequences
Working with both hand-keyed animation techniques and motion capture data
Integrating, testing and refining animations directly within Unreal Engine
Working with tools and systems such as Sequencer, animation montages, animation layers and Unreal cinematic plug-ins
Collaborating with designers, riggers, programmers and fellow animators to balance visual quality with technical and gameplay requirements
Creating character performances that strengthen the emotion and impact of narrative sequences
Assisting with motion capture shoots, data processing and animation cleanup
Troubleshooting animation and implementation issues with support from senior team members
Responding constructively to feedback and iterating on work to achieve the desired creative result
Learning and adapting to proprietary tools, pipelines and workflows
W hat you'll bring to the team:
1+ years of professional production experience, or equivalent experience gained through an internship, junior position or relevant game-development projects
Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor
A solid understanding of realistic body mechanics, weight, timing and movement
An understanding of character body and facial performance
Familiarity with the principles and visual language of cinematography
A strong eye for detail and a commitment to producing high-quality work
Good communication and collaboration skills
A willingness to receive feedback, learn from senior team members and continue developing your craft
The ability to work independently within a collaborative, remote-first environment
Bonus points if you have:
Experience working with Unreal Engine or Unity
Familiarity with MotionBuilder
Experience cleaning up and refining motion capture data
Experience implementing animation within a game engine
A love of playing and creating video games
Please note: For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located . If you are outside our company’s home base, that’s okay with us.
Also open at Void
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