Posted 1 d agoFirst seen 1 d ago
Material Artist
·Royal Leamington Spa, England, United Kingdom·via Workable
Posted by Lighthouse Games on 13 November 2026. Still on their Workable board when we checked 12 min ago. Half of Lighthouse Games's roles come down within 68 days.
juniorFull time
What the posting is about
The Material Artist will create high-quality PBR materials for AAA game projects. Collaboration with art and technical teams to enhance visuals and workflows is required. Experience with Substance Suite and 3D tools is essential for this role.
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Read out of the posting
Leveljunior
Experience askedNot stated
EmploymentFull time
LocationRoyal Leamington Spa, England, United Kingdom
Work arrangementNot stated
Visa sponsorshipNot stated
SalaryNot extracted, check the posting
Posted2026-11-13
Found viaworkable, direct from their system
We saw it 10 hours after it went up.
The posting, as the company wrote it
Employment: Full-time
Experience: Associate
Lighthouse Games, a cutting-edge AAA studio located in Leamington Spa, is on a mission to create a groundbreaking new IP that will set new standards in the gaming industry. We are looking for a talented and passionate Material Artist to join our dynamic Art team. Here, you will have the opportunity to unleash your creativity and craftsmanship while collaborating with a diverse group of industry experts.
As a Material Artist, you will play a crucial role in designing and creating high-quality PBR (Physically Based Rendering) materials that enhance the visual fidelity of our game. You will work closely with various art disciplines, ensuring that our worlds are immersive and visually stunning.
Key Responsibilities:
Develop and produce realistic AAA standard PBR materials.
Collaborate with teams across Environment, Foliage, Scanning, Character, and Vehicle art to create cohesive materials and shaders.
Engage with Technical Artists and Render Engineers to set new benchmarks in material shader development.
Document and refine the material creation pipeline for consistency and efficiency.
Identify and implement opportunities to enhance quality and workflows.
Requirements
Demonstrated experience in creating realistic PBR materials.
Familiarity with real-time rendering engines and game development processes.
Strong proficiency with material authoring tools such as Substance Suite.
Experience with 3D modeling and rendering software like 3ds Max, Blender, or Marmoset Toolbag.
Exceptional organizational skills and the ability to manage multiple tasks effectively.
Preferred Qualifications:
Knowledge of photogrammetry techniques.
Understanding of geology, architecture, or dendrology.
Interest in motorsport and vehicle design.
Benefits
25 Days Holiday, plus 1 day for your birthday
Studio Shutdown between Christmas and New Year
Discretionary Bonus Scheme
Private Pension Scheme
Private Healthcare
Health and Well-Being Benefits
Dental Care
Optical treatments
Mental Health Support
Copied from Lighthouse Games’s own board, not rewritten.
Also open at Lighthouse Games
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