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1 mo agofound 2 h ago

Principal Technical Material/Shader Artist

Lighthouse Games·Royal Leamington Spa, England, United Kingdom·via workable
Read out of the posting
LevelNot stated
Experience askedNot stated
EmploymentNot stated
LocationRoyal Leamington Spa, England, United Kingdom
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-09-04
Found viaworkable, direct from their system

We saw it 1 month after it went up.

The posting, as the company wrote it
Employment: Full-time Experience: Mid-Senior level Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry. As a Principal Technical Material/Shader Artist, you will lead the quality, direction and technical standards of material and shader creation across all types of 3D artwork. Combining a strong artistic eye with deep technical expertise, you will create scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production. Key Duties Include Define and champion the technical and artistic quality bar for materials and shaders. Design, develop and maintain complex Unreal Engine Master Materials, shader systems and reusable material functions. Create benchmark-quality PBR materials and work with Art Leadership, Artists, Technical Artists and Render Engineers to balance realism, flexibility and performance. Establish scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices. Requirements Extensive senior or principal-level experience developing, implementing and optimising complex real-time materials and shaders in Unreal Engine. Expert knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture. Deep understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance. Advanced proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio and the ability to provide technical direction to other artists. Desirable Experience with HLSL, custom shader code, procedural material techniques, scripting or automation. Knowledge of photogrammetry, photography, scanning or physically accurate material capture. Benefits 25 Days Holiday, plus 1 day for your birthday Studio Shutdown between Christmas and New Year Discretionary Bonus Scheme Private Pension Scheme Private Healthcare Health and Well-Being Benefits Dental Care Optical treatments Mental Health Support

Copied from Lighthouse Games’s own board, not rewritten. Original ↗

Also open at Lighthouse Games

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