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1 mo agofound 3 h ago

Senior Technical Material/Shader Artist

Lighthouse Games·Royal Leamington Spa, England, United Kingdom·via workable
mid5+ yrsFull timehlsl
What the posting is about

Create high-quality materials and shaders for AAA games in Unreal Engine. Collaborate with art and tech teams to balance visual quality and performance. Develop scalable material systems and workflows.

Read out of the posting
Levelmid
Experience asked5+ years
EmploymentFull time
LocationRoyal Leamington Spa, England, United Kingdom
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-09-04
Found viaworkable, direct from their system

We saw it 1 month after it went up.

The posting, as the company wrote it
Employment: Full-time Experience: Mid-Senior level Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry. As a Senior Technical Material/Shader Artist, you will play an important role in creating high-quality materials and shaders across all types of 3D artwork. Combining a strong artistic eye with technical expertise, you will develop scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production. Key duties Create high-quality materials and shaders that meet the project’s technical and artistic standards. Design, develop and maintain Unreal Engine Master Materials, shader systems and reusable material functions. Work with Art Leadership, Artists, Technical Artists and Render Engineers to balance visual quality, flexibility and performance. Contribute to scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices. Requirements Strong professional experience developing, implementing and optimising real-time materials and shaders in Unreal Engine. Advanced knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture. Strong understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance. Proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio demonstrating both artistic and technical ability. Desirable Experience with HLSL, custom shader code, procedural material techniques, scripting or automation. Knowledge of photogrammetry, photography, scanning or physically accurate material capture. Benefits 25 Days Holiday, plus 1 day for your birthday Studio Shutdown between Christmas and New Year Discretionary Bonus Scheme Private Pension Scheme Private Healthcare Health and Well-Being Benefits Dental Care Optical treatments Mental Health Support

Copied from Lighthouse Games’s own board, not rewritten. Original ↗

Also open at Lighthouse Games

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