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13 mo agofound 7 d ago

3D Game Programmer (Unity)

Spellbrush·San Francisco or Tokyo·via ashby
remotevisa sponsoredFull timecsharpunity
What the posting is about

Join Spellbrush to create a 3D first-person adventure game with an AI companion. Collaborate with top AI researchers and engineers in Tokyo or San Francisco. Visa sponsorship available.

Read out of the posting
LevelNot stated
Experience askedNot stated
EmploymentFull time
LocationSan Francisco or Tokyo
RemoteYes
Visa sponsorshipYes
SalaryNot published, and most postings do not
Posted2025-09-02
Found viaashby, direct from their system

We saw it 13 months after it went up.

The posting, as the company wrote it
[https://app.ashbyhq.com/api/images/user-content/89c1442c-bd9c-46be-a910-20b49b5d9ffc/abdef4c9-271d-469e-80fb-3b01894b4612/HubVisualCompressed.jpg] tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide https://store.steampowered.com/app/2527500/MiSide/ with LLMs, but truly integrated with gameplay, not just a RP chatbot. ABOUT US Here at Spellbrush, we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio—we're the team behind niji・journey https://nijijourney.com/. Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games. WHAT WE’RE BUILDING We’ve developed an in-house LLM storytelling system that blends AI, story, and gameplay—going far beyond shallow “chat-only” experiences. The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds. We’re looking for a strong Unity engineer who loves 3D story-driven games. You’ll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game. [https://app.ashbyhq.com/api/images/user-content/89c1442c-bd9c-46be-a910-20b49b5d9ffc/9ac81898-36fe-4405-9daa-b8dc65614629/IMG_3723.png] [https://app.ashbyhq.com/api/images/user-content/89c1442c-bd9c-46be-a910-20b49b5d9ffc/31fa3d2b-d574-436c-8e51-cf1b35312b42/IMG_3724.png] In-game screenshots (development build) ABOUT THE ROLE You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo https://warudo.app and Cytoid https://cytoid.io, a Google Deepmind veteran behind Project Astra https://www.youtube.com/watch?v=JcDBFAm9PPI, and top-tier AI researchers. As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience. WHY YOU'LL LOVE WORKING WITH US Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry. A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team. Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration. International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates. YOU MAY BE A GOOD FIT IF: YOU LOVE ANIME AND THE ANIME AESTHETIC We are literally building an anime game, so this is a requirement! YOU HAVE INDEPENDENTLY DEVELOPED A 3D NARRATIVE GAME IN UNITY Bonus points if the game is first-person. YOU’RE GOOD AT 3D CHARACTER ANIMATION Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store. YOU'RE EXCITED ABOUT THE POTENTIAL OF GENERATIVE AI You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus. YOU'RE COMFORTABLE WORKING ON SMALL, FAST-PACED TEAMS Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility. We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.

Copied from Spellbrush’s own board, not rewritten. Original ↗

Also open at Spellbrush

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