Sottava
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14 mo agofound 7 d ago

Level Designer

Spellbrush·San Francisco or Tokyo·via ashby
1+ yrsFull timecsharpunity
What the posting is about

Design fun tactics missions using in-house tools in Unity. Collaborate with team members to improve level design tooling. Maintain context of all level content in the game. Deep passion for tactics games required.

Read out of the posting
LevelNot stated
Experience asked1+ years
EmploymentFull time
LocationSan Francisco or Tokyo
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2025-08-01
Found viaashby, direct from their system

We saw it 14 months after it went up.

The posting, as the company wrote it
[https://app.ashbyhq.com/api/images/user-content/89c1442c-bd9c-46be-a910-20b49b5d9ffc/b759f4e7-dee5-49bf-afdb-30a84c868add/image.png] WHAT YOU WILL DO Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game. [https://app.ashbyhq.com/api/images/user-content/89c1442c-bd9c-46be-a910-20b49b5d9ffc/d84b4c7c-7ecf-47e8-a336-19c0e2560baa/Screenshot%202025-08-01%20at%204.11.07%20PM.png] WHAT WE'RE LOOKING FOR Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

Copied from Spellbrush’s own board, not rewritten. Original ↗

Also open at Spellbrush

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