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4 mo agofound 4 h ago

3D Props Artist

Sperasoft·Belgrade, Serbia·via workable
mid2+ yrsFull timemayaphotoshopzbrush
What the posting is about

Join Sperasoft's dynamic art team as a 3D Props Artist to create visually stunning props for AAA+ games. Collaborate with cross-functional teams and refine your artistic abilities. Enjoy working with an international team of professionals on exciting projects and benefit from learning & development opportunities.

Read out of the posting
Levelmid
Experience asked2+ years
EmploymentFull time
LocationBelgrade, Serbia
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-05-11
Found viaworkable, direct from their system

We saw it 5 months after it went up.

The posting, as the company wrote it
Employment: Full-time Sperasoft is seeking a skilled and passionate 3D Props Artist to join our dynamic art team. As a 3D Artist you will collaborate with the art and design teams to create visually stunning and immersive props. Your expertise in 3D modeling, texturing and rendering will contribute to the overall visual quality of the many AAA+ products we work on, ensuring an exceptional player experience. If you have strong artistic vision, technical proficiency and a good understanding of game development, this is an exciting opportunity to bring your creativity to the forefront of the industry working with leaders in the field of 3D development. Requirements 2+ years of working experience as a 3D Props Artist Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio Ability to create interesting, detailed and visually appealing props Be proficient with the software packages and tools of the games industry Experience with Unreal Engine Excellent understanding of form, shape, structure and silhouette with regard to modeling Experience with managing polygon count and texture budgets Ability to receive constructive feedback Self-motivation, good communication skills, and a great team-player attitude Good English communication and writing skills Responsibilities : Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards Work with Lead Artists to ensure timely completion of game assets Communicate regularly with the Lead Artist regarding the status of current tasks Obtain Lead Artists guidance and approval as required to advance tasks Continue to refine artistic abilities and learn new software packages and / or in-house tools Contribute to the team-oriented environment Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines

Copied from Sperasoft’s own board, not rewritten. Original ↗

Also open at Sperasoft

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