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4 mo agofound 4 h ago
Associate Technical Director
What the posting is about
Lead technical aspects of mobile game development, drive strategy for core project technology, mentor leads and senior engineers, and represent the company in customer interactions. Requires 8+ years of experience, proficiency in C++, and expertise in mobile development and at least one game development domain.
Read out of the posting
LevelNot stated
Experience asked8+ years
EmploymentFull time
LocationBelgrade, Serbia
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-05-11
Found viaworkable, direct from their system
We saw it 5 months after it went up.
The posting, as the company wrote it
Employment: Full-time
Experience: Associate
We're looking for a Associate Technical Director with a strong technical background and production expertise to lead the development of multiple mobile projects for one of our partners.
In this role, you will be the key stakeholder for technical execution, collaborating with internal teams and external partners to ensure high-quality standards and production efficiency. You will act as an independent auditor, consultant, and technology owner, reporting directly to the Head of Engineering.
This position is an excellent opportunity for a Technical Lead or Project Lead to step into a Director-level role within a well-established environment.
Responsibilities:
Direct technical aspects of development and production, oversee quality management.
Promote best practices, technical standards, and the adoption of relevant tools.
Identify technical risks early and provide proactive solutions.
Define and drive the strategy for core project technology (shared engine, tools, and build system).
Mentor Leads and guide Senior Engineers on technology choices, architecture, and design decisions.
Make hiring decisions for Senior and Lead candidates.
Contribute to the assessment of new project opportunities and bid proposals.
Provide necessary support for project kickoffs, including advising on team composition.
Initiate knowledge-sharing sessions for software engineers across the department.
Represent and promote the Company during customer calls, on-site visits, and industry events.
Requirements
8+ years of professional software development experience.
3+ years of experience leading an entire game development team of 8+ software engineers.
Proficiency in C++.
Proven experience with mobile development, publishing, and platform limitations (hardware, software, and dependencies).
Expert knowledge in at least one game development domain (e.g., UI, Gameplay, Engine).
Strong skills in performance and memory optimization.
Significant experience fixing low-level issues (memory, multi-threading, obscure crashes).
Live Service game ownership experience.
Solid understanding of management methodologies (Scrum, FDD, Waterfall).
Experience with task planning, estimation, and tracking.
Experience mentoring Senior and Lead engineers.
Strong understanding of Art and Production workflows within game development.
Experience working within globally distributed teams.
Strong organizational and communication skills.
Professional fluency in English (spoken and written).
Passion for gaming.
Would be a plus:
Development experience in AAA games.
Professional experience with Unreal Engine.
Proficiency in Python, C#, Java, or TypeScript.
Experience with back-end development.
Experience setting up CI/CD tools (e.g., TeamCity, Jenkins).
Experience managing VCS branch structure, preferably in Perforce.
Experience with Console development and certification (PlayStation, Xbox, Nintendo Switch).
Experience working with external outsourcing partners.
Strong sense of product ownership.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Copied from Sperasoft’s own board, not rewritten. Original ↗
Also open at Sperasoft
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