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5 mo agofound 4 h ago

Lead Level Artist

Sperasoft·Belgrade, Serbia·via workable
lead5+ yrsFull timeblendermayapbrsubstanceunity
What the posting is about

Strengthen our environment art team as a Lead Level Artist. Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity. Model environment assets and perform set dressing while helping the team grow through example and mentorship.

Read out of the posting
Levellead
Experience asked5+ years
EmploymentFull time
LocationBelgrade, Serbia
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-04-13
Found viaworkable, direct from their system

We saw it 6 months after it went up.

The posting, as the company wrote it
Employment: Full-time We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team.. We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them. This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship. Key Responsibilities Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity. Help develop our current team by sharing knowledge, techniques, and best practices. Model environment assets (modular pieces, props, terrain elements, hero assets). Perform set dressing yourself: composition, storytelling through props, decals, and scene staging. Work inside the engine to build and polish level art on a daily basis. Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition. Proactively fill gaps in modular kits with your own high-quality models. Review team members' work constructively. What we are looking for You want to model and dress environments, not just direct others. You lead by doing. The team respects you because they see you in the trenches. You are excited about helping a team grow, not just doing your own work in isolation. Requirements 5+ years in environment art / level art for games. Strong portfolio showing both: Your own environment modeling Your set dressing work Technical Skills Strong modeling skills (Maya, Blender, 3ds Max). Game engine proficiency: Unreal 5 or Unity. PBR, texture creation (Substance), and optimization. Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines

Copied from Sperasoft’s own board, not rewritten. Original ↗

Also open at Sperasoft

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